Hi @BeehiveBob !
I made some changes in the Sound Wave generation, but I can’t test it on the Steam Deck because I don’t have it, hehehe.
- Ref. commit: Set Sound Wave generation to allow storing the file in project content ( (github.com)
- Branch: development (github.com)
About the changes
Added more information to generated audio and a way to save generated Soundwaves to allow users to generate audio that can be packaged into the project as USoundWaves.
This gave me the opportunity to create an Editor Tool to generate and save the audios without the need to have a blueprint and generate them in simulations, this will help to avoid costs in runtime, as we will be able to generate the audios before packaging, hehehehe. I will start working on it soon.
These changes were made in the ‘Convert … to Sound Wave’ functions:
Example:
Notes
- These changes are currently only in development branch: development (github.com)
- Tasks that uses the Sound Wave generation are already using these changes but will continue generating Transient Sound Waves.
- To generate the Sound Waves and save in project’s content, you can use the ‘… to Audio Data’ tasks and generate a Sound Wave using the Audio Data as parameter in the modified functions.