AzSpeech v1.3.0
- Release: AzSpeech v1.3.0 (github.com)
- Marketplace: Waiting for approval
- Pull request: v1.3.0 by @lucoiso in v1.3.0 by lucoiso · Pull Request #51 · lucoiso/UEAzSpeech · GitHub
What’s Changed
More Settings
Recognition Map
Phrase Lists Map
The plugin now supports inserting data into phrase list grammar at runtime!
About phrase lists: Improve recognition accuracy with phrase list - Azure Cognitive Services | Microsoft Learn
Audio Input Device selection
More Changes
- Move part of tasks to runnable classes
- Fix Viseme data broadcast delay
- Fix cancellation log crash
- Fix .wav file loading (In .wav File to Text)
- Rename some functions & adjust some comments
- Fix delegates and add a check to ensure that the plugin will broadcast only in game thread to avoid crashes in widgets calls
- Added more logs & debugging prints
- Removed boolean bIsContinuous from recognizers, now they’re using only continuous: Continuous tasks are better to manage in the runnables, allow task cancellation/stop and work similar to the single recognition (if you stop talking, the recognition will stop too)
- Fix thread blocking/game freezing when a task is activated/deactivated
- Added new delegates: Synthesis Started and Recognition Started
- Set the plugin settings to accept 10 candidate languages
- Set some functions from UAzSpeechHelper as BlueprintCallable instead BlueprintPure
- Fix broadcast in thread exit
- Adjust existing logs & prints
- Optimize includes
- Add Core Redirects
- Update SDK to 1.24.2
Full Changelog: Comparing v1.2.5...v1.3.0 · lucoiso/UEAzSpeech · GitHub