[FREE] AzSpeech plugin: Text-to-Speech, Speech-to-Text and more with Microsoft Azure Cognitive Services

AzSpeech v1.3.0

What’s Changed

More Settings

Recognition Map

Phrase Lists Map

The plugin now supports inserting data into phrase list grammar at runtime!

About phrase lists: Improve recognition accuracy with phrase list - Azure Cognitive Services | Microsoft Learn

Audio Input Device selection


More Changes

  • Move part of tasks to runnable classes
  • Fix Viseme data broadcast delay
  • Fix cancellation log crash
  • Fix .wav file loading (In .wav File to Text)
  • Rename some functions & adjust some comments
  • Fix delegates and add a check to ensure that the plugin will broadcast only in game thread to avoid crashes in widgets calls
  • Added more logs & debugging prints
  • Removed boolean bIsContinuous from recognizers, now they’re using only continuous: Continuous tasks are better to manage in the runnables, allow task cancellation/stop and work similar to the single recognition (if you stop talking, the recognition will stop too)
  • Fix thread blocking/game freezing when a task is activated/deactivated
  • Added new delegates: Synthesis Started and Recognition Started
  • Set the plugin settings to accept 10 candidate languages
  • Set some functions from UAzSpeechHelper as BlueprintCallable instead BlueprintPure
  • Fix broadcast in thread exit
  • Adjust existing logs & prints
  • Optimize includes
  • Add Core Redirects
  • Update SDK to 1.24.2

Full Changelog: Comparing v1.2.5...v1.3.0 · lucoiso/UEAzSpeech · GitHub

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