gameDNA
(gameDNA)
5
I think it should includes multiple variants of textures, for example GL_ATI_texture_compression_atitc AND GL_AMD_compressed_ATC_texture.
You can see my changes in this commit: 1.0.1: Fixed texture compression formats · gameDNAstudio/AndroidManifestConfigurator@9d9c103 · GitHub
Changes are based on file which you mentioned: AndroidOpenGLPrivate.h
What do you think?