[FREE] Amazon Services - Online Subsystem

Hi [MENTION=18952]gameDNA studio[/MENTION]
I tried this plugin on my project (Github source) 4.12.2
but I couldn’t build my apk, I can build project without this plugin…

My DefaultEngine:


[/Script/AndroidRuntimeSettings.AndroidRuntimeSettings]
bEnableGooglePlaySupport=False
bEnableAmazonSupport=True


I tried both true and false for bEnableGooglePlaySupport

My Log:


MainFrameActions: Packaging (Android (ETC1)): Project.Cook: Cleaning cooked data.
MainFrameActions: Packaging (Android (ETC1)): CommandUtils.RunCommandlet: Running UE4Editor Cook for project C:\Users\Vahid-A PC\Documents\Unreal Projects\AbcAR\AbcAR.uproject
MainFrameActions: Packaging (Android (ETC1)): CommandUtils.RunCommandlet: Commandlet log file is F:\UnrealEngine-release-Source4.12.2\Engine\Programs\AutomationTool\Saved\Cook-2016.07.30-18.34.51.txt
MainFrameActions: Packaging (Android (ETC1)): CommandUtils.Run: Run: F:\UnrealEngine-release-Source4.12.2\Engine\Binaries\Win64\UE4Editor-Cmd.exe "C:\Users\Vahid-A PC\Documents\Unreal Projects\AbcAR\AbcAR.uproject" -run=Cook  -TargetPlatform=Android_ETC1 -fileopenlog -unversioned -abslog=F:\UnrealEngine-release-Source4.12.2\Engine\Programs\AutomationTool\Sav
ed\Cook-2016.07.30-18.34.51.txt -stdout -FORCELOGFLUSH -CrashForUAT -unattended  -UTF8Output
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: 
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: LogInit:Display: Running engine for game: AbcAR
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: LogInit:Display: RandInit(1789370694) SRandInit(1789370696).
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: [2016.07.30-14.04.53:268]  0]LogShaderCompilers:Display: Using Local Shader Compiler.
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: [2016.07.30-14.04.53:977]  0]LogDerivedDataCache:Display: Cache Size: 512 MB
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: [2016.07.30-14.04.54:028]  0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Vahid-A PC/Documents/Unreal Projects/AbcAR/DerivedDataCache/Boot.ddc
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: [2016.07.30-14.04.54:833]  0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: [2016.07.30-14.04.54:840]  0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: [2016.07.30-14.04.54:847]  0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: [2016.07.30-14.04.54:854]  0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: [2016.07.30-14.04.54:861]  0]LogTemp:Display: Loaded TP WindowsTargetPlatform
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: [2016.07.30-14.04.54:868]  0]LogTemp:Display: Loaded TP AndroidTargetPlatform
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: [2016.07.30-14.04.54:874]  0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: [2016.07.30-14.04.54:880]  0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: [2016.07.30-14.04.54:890]  0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: [2016.07.30-14.04.54:897]  0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: [2016.07.30-14.04.54:904]  0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: [2016.07.30-14.04.54:917]  0]LogTemp:Display: Loaded TP Android_MultiTargetPlatform
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: [2016.07.30-14.04.54:917]  0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: [2016.07.30-14.04.54:919]  0]LogTemp:Display: Loaded TP HTML5TargetPlatform
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: [2016.07.30-14.04.54:945]  0]LogTemp:Display: Loaded TP IOSTargetPlatform
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: [2016.07.30-14.04.54:952]  0]LogTemp:Display: Loaded TP TVOSTargetPlatform
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: [2016.07.30-14.04.54:953]  0]LogTargetPlatformManager:Display: Building Assets For Android_ETC1
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: [2016.07.30-14.04.56:551]  0]LogWindows:Warning: CreateProc failed (2) ..\..\..\Engine\Binaries/Win64/CrashReportClient.exe  -Unattended -nullrhi -AppName=UE4-AbcAR -CrashGUID=UE4CC-Windows-0CDCFBA54D465095F7DA66A9CC55FE0A_0000 -DebugSymbol
MainFrameActions: Packaging (Android (ETC1)): s=..\..\..\Engine\Intermediate\Symbols
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: [2016.07.30-14.04.56:551]  0]LogOutputDevice:Error: 
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: begin: stack for UAT
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: [2016.07.30-14.04.56:551]  0]LogWindows:Error: === Critical error: ===
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: 
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: Assertion failed: ModuleManager.IsModuleLoaded(ModuleName) [File:F:\UnrealEngine-release-Source4.12.2\Engine\Source\Runtime\Core\Public\Modules\ModuleManager.h] [Line: 240] 
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: Tried to get module interface for unloaded module: 'OnlineSubsystem'
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: 
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: 
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: 
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: 
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: KERNELBASE.dll
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: 
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: UE4Editor-Core.dll!FOutputDeviceWindowsError::Serialize() [f:\unrealengine-release-source4.12.2\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:102]
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: 
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: UE4Editor-Core.dll!FOutputDevice::Logf__VA() [f:\unrealengine-release-source4.12.2\engine\source\runtime\core\private\misc\outputdevice.cpp:154]
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: 
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: UE4Editor-Core.dll!FDebug::AssertFailed() [f:\unrealengine-release-source4.12.2\engine\source\runtime\core\private\misc\outputdevice.cpp:440]
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: 
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: UE4Editor-AmazonServices.dll
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: 
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: UE4Editor-AmazonServices.dll
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: 
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: UE4Editor-Core.dll!FModuleManager::LoadModuleWithFailureReason() [f:\unrealengine-release-source4.12.2\engine\source\runtime\core\private\modules\modulemanager.cpp:480]
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: 
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: UE4Editor-Projects.dll!FModuleDescriptor::LoadModulesForPhase() [f:\unrealengine-release-source4.12.2\engine\source\runtime\projects\private\moduledescriptor.cpp:398]
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: 
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: UE4Editor-Projects.dll!FPluginManager::LoadModulesForEnabledPlugins() [f:\unrealengine-release-source4.12.2\engine\source\runtime\projects\private\pluginmanager.cpp:540]
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: 
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: UE4Editor-Cmd.exe!FEngineLoop::LoadStartupModules() [f:\unrealengine-release-source4.12.2\engine\source\runtime\launch\private\launchengineloop.cpp:2163]
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: 
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: UE4Editor-Cmd.exe!FEngineLoop::PreInit() [f:\unrealengine-release-source4.12.2\engine\source\runtime\launch\private\launchengineloop.cpp:1609]
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: 
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: UE4Editor-Cmd.exe!GuardedMain() [f:\unrealengine-release-source4.12.2\engine\source\runtime\launch\private\launch.cpp:114]
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: 
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: UE4Editor-Cmd.exe!GuardedMainWrapper() [f:\unrealengine-release-source4.12.2\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: 
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: UE4Editor-Cmd.exe!WinMain() [f:\unrealengine-release-source4.12.2\engine\source\runtime\launch\private\windows\launchwindows.cpp:200]
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: 
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: UE4Editor-Cmd.exe!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: 
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: KERNEL32.DLL
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: 
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: ntdll.dll
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: 
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: ntdll.dll
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: 
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: 
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: 
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: 
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: [2016.07.30-14.04.56:551]  0]LogOutputDevice:Error: 
MainFrameActions: Packaging (Android (ETC1)): UE4Editor-Cmd: end: stack for UAT
MainFrameActions: Packaging (Android (ETC1)): CommandUtils.Run: Run: Took 5.2721679s to run UE4Editor-Cmd.exe, ExitCode=3
MainFrameActions: Packaging (Android (ETC1)): Project.Cook: Cook failed. Deleting cooked data.
MainFrameActions: Packaging (Android (ETC1)): Program.: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Cook failed. ---> AutomationTool.AutomationException: BUILD FAILED: Failed while running Cook for C:\Users\Vahid-A PC\Documents\Unreal Projects\AbcAR\AbcAR.u
MainFrameActions: Packaging (Android (ETC1)): project; see log F:\UnrealEngine-release-Source4.12.2\Engine\Programs\AutomationTool\Saved\Logs\Cook-2016.07.30-18.34.56.txt
MainFrameActions: Packaging (Android (ETC1)):    at AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectName, String UE4Exe, String Commandlet, String Parameters) in F:\UnrealEngine-release-Source4.12.2\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:line 359
MainFrameActions: Packaging (Android (ETC1)):    at Project.Cook(ProjectParams Params) in f:\UnrealEngine-release-Source4.12.2\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:line 24
MainFrameActions: Packaging (Android (ETC1)):    --- End of inner exception stack trace ---
MainFrameActions: Packaging (Android (ETC1)):    at Project.Cook(ProjectParams Params) in f:\UnrealEngine-release-Source4.12.2\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:line 262
MainFrameActions: Packaging (Android (ETC1)):    at BuildCookRun.DoBuildCookRun(ProjectParams Params) in f:\UnrealEngine-release-Source4.12.2\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 212
MainFrameActions: Packaging (Android (ETC1)):    at AutomationTool.BuildCommand.Execute() in F:\UnrealEngine-release-Source4.12.2\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 28
MainFrameActions: Packaging (Android (ETC1)):    at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) in F:\UnrealEngine-release-Source4.12.2\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 538
MainFrameActions: Packaging (Android (ETC1)):    at AutomationTool.Automation.Process(String] CommandLine) in F:\UnrealEngine-release-Source4.12.2\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 509
MainFrameActions: Packaging (Android (ETC1)):    at AutomationTool.Program.MainProc(Object Param) in F:\UnrealEngine-release-Source4.12.2\Engine\Source\Programs\AutomationTool\Program.cs:line 131
MainFrameActions: Packaging (Android (ETC1)):    at AutomationTool.InternalUtils.RunSingleInstance(Func`2 , Object Param) in F:\UnrealEngine-release-Source4.12.2\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 704
MainFrameActions: Packaging (Android (ETC1)):    at AutomationTool.Program.() in F:\UnrealEngine-release-Source4.12.2\Engine\Source\Programs\AutomationTool\Program.cs:line 54
MainFrameActions: Packaging (Android (ETC1)): Program.: AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
MainFrameActions: Packaging (Android (ETC1)): Domain_ProcessExit
MainFrameActions: Packaging (Android (ETC1)): AutomationToolLauncher exiting with ExitCode=25
MainFrameActions: Packaging (Android (ETC1)): copying UAT log files...
MainFrameActions: Packaging (Android (ETC1)): BUILD FAILED
PackagingResults:Error: Error Unknown Cook Failure

Thanks