Makis
(Makis)
84
Hi caiomeck,
Try changing the following line of code at AppLovin.Build.cs
else if(Target.Platform == UnrealTargetPlatform.Android)
{
PrivateDependencyModuleNames.AddRange(new string] { "Launch" });
string PluginPath = Utils.MakePathRelativeTo(ModuleDirectory, Target.RelativeEnginePath);
AdditionalPropertiesForReceipt.Add("AndroidPlugin", Path.Combine(PluginPath, "AppLovin_APL.xml"));
//string PluginPath = Utils.MakePathRelativeTo(ModuleDirectory, BuildConfiguration.RelativeEnginePath);
//AdditionalPropertiesForReceipt.Add(new ReceiptProperty("AndroidPlugin", Path.Combine(PluginPath, "AppLovin_APL.xml")));
}