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Hi caiomeck,

Try changing the following line of code at AppLovin.Build.cs




else if(Target.Platform == UnrealTargetPlatform.Android)
{
PrivateDependencyModuleNames.AddRange(new string] { "Launch" });

string PluginPath = Utils.MakePathRelativeTo(ModuleDirectory, Target.RelativeEnginePath);

AdditionalPropertiesForReceipt.Add("AndroidPlugin", Path.Combine(PluginPath, "AppLovin_APL.xml"));

//string PluginPath = Utils.MakePathRelativeTo(ModuleDirectory, BuildConfiguration.RelativeEnginePath);

//AdditionalPropertiesForReceipt.Add(new ReceiptProperty("AndroidPlugin", Path.Combine(PluginPath, "AppLovin_APL.xml")));

}