[FREE] AdColony, AppLovin, Chartboost, UnityAds, Vungle, Sharing, OneSignal, Facebook, Everyplay

Generate visual studio project files after you add the plugin, open the visual studio and build the plugin.

But before you do check these few lines of codes in the plugin and source folder:

At …\Your_Project\Plugins\Sharing\Source\Sharing

open Sharing.Build.cs fle and check the 4th line it should be:



...
public Sharing(ReadOnlyTargetRules Target) : base (Target)
...


At …\Unreal Projects\Your_Project\Source

open Test_4_14.Target.cs file and use the following code:





// Fill out your copyright notice in the Description page of Project Settings.

using UnrealBuildTool;
using System.Collections.Generic;

public class Your_ProjectTarget : TargetRules
{
    public Your_ProjectTarget(TargetInfo Target) : base(Target)
    {
        Type = TargetType.Game;
        ExtraModuleNames.Add("Your_Project");
    }

}


then open the Test_4_14Editor.Target.cs file and use the following code:




using UnrealBuildTool;
using System.Collections.Generic;

public class Your_ProjectEditorTarget : TargetRules
{
    public Your_ProjectEditorTarget(TargetInfo Target) : base(Target)
    {
        Type = TargetType.Editor;
        ExtraModuleNames.Add("Your_Project");
    }

}



Then at …\Unreal Projects\Your_Project\Source\Your_Project

open Test_4_14.Build.cs file and check the 3rd line of code:



..
public Your_Project(ReadOnlyTargetRules Target) : base(Target)
{
        PublicDependencyModuleNames.AddRange(new string] { "Core", "CoreUObject", "Engine", "InputCore" });

        PrivateDependencyModuleNames.AddRange(new string] {  });



where “Your_Project” is the name of your project.

Try it and tell me if it works.