[FREE] AdColony, AppLovin, Chartboost, UnityAds, Vungle, Sharing, OneSignal, Facebook, Everyplay

Just saw what was wrong. I forgot to change one hard-coded variable.

Go to …\Unreal Projects\YourPoject\Plugins\Sharing\Source\Sharing

open the Sharing_APL with a text editor and change the following code:



File picFile = new File(dirpath.getPath(), "UE4Game" +"/" + AppName + "/" + AppName + "/" + "Saved/Screenshots/Android" + "/" + "Game.png");

to

File picFile = new File(dirpath.getPath(), "UE4Game" +"/" + AppName + "/" + AppName + "/" + "Saved/Screenshots/Android" + "/" + Filename);


Package again your game.

Just tested to my device.

But i will appreciate if you test it again in different devices too, as i have a limited number of them.

Your setup at the screenshot seems correct.