Frame Time significantly exceeds the weight of other values such as Game, Draw RHIT, GPUTime


I made a profiling. Here is how it looks - frames drop to 8 fps.


As I see CullPipe takes too much time for some reason (probably it is because of distance culling on the scene but I don’t understand why everthing is stable at 60 fps)

Here is a file if you want to explore it yourself.

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