Fractals in UE4

With the fractal bprint it is possible to instance everything is inside a level stream and till today I created a branch mesh…this time I wanted to do something different:

  • inside one fractal tree, instead of a branch mesh I instanced one skeleton warrior bprint with active ragdoll, blood collisions, movements and a simple AI to catch and kill the player
  • inside another fractal tree I instanced a metal sphere bprint that I found in the marketplace ragdoll package…basically brpint launching a sphere

When placed the 2 fractal tree one opposite the other in the scene, for each branch there was a warrior on a tree and a metal sphere on the other tree.
The rest is in the video below, I also added a short time delay when the player hits a warrior to appreciate the ragdoll effect!

This was just a different kind of a test…but creating a realistic fractal tree scene remains still the main goal to reach!