After testing the fractal brpint on various meshes, skeletons and effects you see in the above 2 videos, my next goal is to generate a fractal scene similar to the one in the pic below (generated with mandelbulb).
I’ll post a new video soon that will report my first tentative. Every mesh will be created via the fractal parametric bprint as instanced mesh. The difficulty in reproducing these kind of complex fractals via bprint rules is to avoid overlapping meshes, find the correct rotating angles of each branch and adjust the scale mesh dimensions keeping under control the GPU speed.
Hope to create a UE playable scene like this image! If I succeed I’ll package a demo, like the one available in the 1st video Fractaltree.rar