Fractals in UE4

Setting an example of fractal branch shape.
A parametric function will generate randomly any branch size and growth. No texture applied actually. Standard mesh here in the pic…but basically any mesh, skeleton, blueprint, particle can be aplplied on a branch instead of the V shape.
9fc1a871044da730085717154fb505afe9197de9.jpeg
6c5f1dde2f7f19de19342e4b98e8da99ece62a91.jpeg