Fractals in UE4

Fractal scene is coming out step by step…let’s say brick by brick…in these days I’m working on the branch selection (right and left activation or deactivation) and twist angle of each single mesh.
About your phrase ‘Imagine spaceship flying through a fractal landscape shooting things’ …let’s say that when you put the word ‘Imagine’ for an UE4 scene, I already agree on it! :slight_smile: