FPS/RPG mechanics (similar to Stalker)

Does the iron sight aiming jitter when you’re far away from world origin? Like 10 km or so.

If weapon file only have a weapon mesh, without hands skeleton.
¿How will know where the gun has to be positioned when attached?

Thanks.

The animation is imported onto the hand skeleton. The weapon just sits there and looks pretty, the hand skeleton does all of the work.

No, I used relative rotation + location for it

Really? That’s intriguing. I’d love to see how you’ve done it.