FPS camera : starting FPS or TPS?

Hi, i’m planning to do an Arena FPS movement based (double jumps, wall run, fast paced…) in multiplayer. I’m asking for your knowledge here.

What is the fastest and most easiest way :

  • Starting the project with a True First Person Camera on the mesh of a Third Person Character. Meaning i’ll only need to add and edit the animations once, and it will fit for the FPS view, but will probably require much more work to be properly implemented for an fps game.

  • Starting the project with a First Person Camera without Third Person Character, then adding that Third Person Character to follow the animations of the movement and camera externaly from the First Person View.

In both possibilities, i’m considering the True First Person view (view of the body from FPCamera), the animations for all movements, and the assets of customizable guns. Of course, there is the replication too, but I don’t know too much about it atm.

Thanks a lot,

Epoqx.