// 5.2.0
"48 89 5C 24 08 55 56 57 41 54 41 55 41 56 41 57 48 8D 6C 24 D9 48 81 EC C0 00 00 00 48 8B 05 F5 0A B3 00",
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Could you desript how to get this string?
It’s tricky. Disassemble UnrealEditor-core.dll, find address of the GetDllHandle procedure (use UnrealEditor-core.pdb for proc. name), and copy bytes of native code from this address.
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#if ENGINE_PATCH_VERSION == 0
"48 89 5C 24 08 55 56 57 41 54 41 55 41 56 41 57 48 8D 6C 24 D9 48 81 EC C0 00 00 00 48 8B 05 F5 0A B3 00", // 5.2.0
#elif ENGINE_PATCH_VERSION == 1
"48 89 5C 24 08 55 56 57 41 54 41 55 41 56 41 57 48 8D 6C 24 D9 48 81 EC C0 00 00 00 48 8B 05 55 0B B3 00", // 5.2.1
#endif
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“48 89 5C 24 20 55 56 57 41 54 41 55 41 56 41 57 48 8B EC 48 81 EC 80 00 00 00 48 8B 05 D7 51 B9 00 48 33”, // 5.1.1
This string is applicable to 5.1.1
Is 5.3.2 also possible? I tried as you explained, but I couldn’t find it.
Just in case anybody still needs it
UE 5.4.4
const char* Variants[] = {
"48 89 5C 24 20 55 56 57 41 54 41 55 41 56 41 57 48 8D 6C 24 D9 48 81 EC A0 00 00 00 48 8B 05 7D 12 C1 00 48 33 C4 48 89 45 1F 4D 8B E0 4C 8B EA",
}
Instruction:
- Get some disassembler. For example, IDA Pro.
- Open in it UnrealEditor-Core.dll with default settings. Click “Yes” to load .pdb file as well.
- In functions window, find for FModuleTrace::OnDllLoaded.
- Switch second window from assembler to hex mode.
- Copy some machine code from first byte of the OnDllLoaded function, long enough to make this sequence unique.
- Paste it into FixDeadLock() function in the MediaPipeModule.cpp with respect to engine minor version and patch version.
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