Four Legged Character with Limb IK Rig and Full Body Control Rig Misalignment with Ground

I cannot figure out how to make my four legged character reach its four limbs to the ground and align its whole body to the ground at the same time. I can only get either to work separately, but not together. When I have the IK Rig for the limbs and the Control Rig for the body working at the same time, the hands and feet seem to reach for somewhere above the ground and align themselves incorrectly.





I tried using the same method for the limbs on the whole body in the event graph in the animation blueprint instead of using the control rig, but the result was the same. I tried making sure the whole body is aligned first, but nothing changed. I also tried aligning the character mesh in the character pawn blueprint instead, but the result was the same. I noticed the sphere traces for the limbs aren’t following the alignment of the whole body, but I’m not smart enough to know if that is even related to the problem or how to get the sphere traces for the limbs to align with the body too. I do not know what to change or add to get the desired result.

What am I doing wrong? Thanks.

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Hi did you figured out how to do ? I’m running with the same issue ? Could you send your control rig about aligning the body of the drake so that he could match the inclination of the ground please (I mean the Control rig you used for the “Body Only” in your video)? I think I’m near to find how to combine these two systems.
Thanks a lot !

As you can see in this video, my character’s feet are snapping correctly to the ground but the body is not aligned with the ground.

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