Ahhh I see so if it don’t accept the variable in UI Equipment blueprint all because the function node has hijacked it
then I can assign the variable instead to UI Equipment Slot component within the blueprint to bypass that function
hijacking I didn’t realize that’s what the function node would do. Thanks a lot Stelnar1, that has fixed the trouble. The pin is pointing to the correct panel now and has resolved the conflict and now its using the correct class.