Could you briefly describe the logic that leads to calling this event? Where is the Pawn when this triggers?
Just to test it quickly, could you place a 1s Delay between the Event Close Door and setting the bool?
Could you briefly describe the logic that leads to calling this event? Where is the Pawn when this triggers?
Just to test it quickly, could you place a 1s Delay between the Event Close Door and setting the bool?