I’ve printed the rotation of the CapsuleComponent’s world rotation (the CapsuleComponent is my character’s root component). It does change when I rotate the character and the yaw value appears to be moving in between -180 to +180 (with pitch and roll both being 0). I’ve also tried printing out the Capsule Component’s forward vector whose X and Y values are between -1 and +1 (Z is 0), same with the ActorForwardVector.
Changing ActorRotation to ControlRotation doesn’t change anything, unfortunately.