Forward vector not correctly functioning?

And to answer your last question, I’m open to all suggestions. I don’t work with physics too often… So please do tell if you have a better alternative!

Consider the following:

  • this is my CannonBall with an exposed variable:

As soon as the actor is constructed, the Projectile Movement Comp gets that value.

  • this is my Cannon

I feed the projectile with the desired value and have the movement component do all the hard work here.

Any and all physics simulation is disabled here. Essentially:

image

If you try to sim physics and have the movement comp that tries to do the same, one of the systems will give up.

1 Like