Forward vector not correctly functioning?

My projectile hierarchy as of right now looks like this:
hierarchy

There’s a small bit of code in the projectile blueprint but that relates to damaging an ai (the upper left cannon shows that).

The velocity on the ProjectileMovement component is set to 0, 0, 0 because I use the ForwardVector of the cannon to shoot it in the correct direction.

And to answer your last question, I’m open to all suggestions. I don’t work with physics too often… So please do tell if you have a better alternative! :slight_smile:

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