Forward Declaration

//================================
// HEADER INCLUDES
//================================
#pragma once
#include “Player_Character_Library.h”
#include “Master_Inventory_Item.generated.h”

//============================
// CLASS FORWARD DECLARATIONS
//============================
class UInventory_System_Library;

//===============================================
// MASTER INVENTORY ITEM CLASS DEFINITION
//===============================================
UCLASS(Blueprintable)
class QUEST_ELTALE_KINGDOM_API UMaster_Inventory_Item : public UPlayer_Character_Library
{
GENERATED_BODY()
//This declaration forward declares the Inventory System Library Class.
UInventory_System_Library* Inventory_System_Library_FD_Class;

};

//========================
// END OF SCRIPT
//========================

AS YOU CAN SEE I WANT TO GET A STRUCT TYPE FROM UInventory_System_Library AND DECLARE IT IN THE MASTER INVENTORY ITEM CLASS WHERE THIS SCRIPT IS FROM.