Actually, even more strangely I can do:
USphereComponent* SphereComponent;
SphereComponent->InitSphereRadius(40);
and even though UsphereComponent is incomplete, IntelliSense knows what methods SphereComponent has.
Actually, even more strangely I can do:
USphereComponent* SphereComponent;
SphereComponent->InitSphereRadius(40);
and even though UsphereComponent is incomplete, IntelliSense knows what methods SphereComponent has.