Spent quite a bit of time on benches now. They weren’t that difficult to model, but I took a detour to better understand uv lightmapping. There’s not much information out there how to do them correctly though… On one hand I guess there will be someone that appreciates carefully made UV lightmaps. But on the other hand I doubt many people will notice any change (I checked quite a few asset packs from the Marketplace - all of them had those generated by Unreal). So moving forward I will do ‘best effort’ approach to it (esp. that now when I know a bit more it’s hard to ignore completely).
Here are all of them together:
And a few close ups:
Last but not least, wireframe for one of those:
Btw. I prepared a 3 sets of benches in ‘pieces’ so they will be able to be broken down in game easily or assembled into different ‘piles’ for more variations.