Forgotten Graveyards: Low Poly Cemetery and Nature Mega Pack

Update: Urns are done. 82 models in total. First the overview:

I made both base models, broken models and “piles” (collection of already placed models). The first two types are for fine control, the last ones are for ease of use (you just place the whole thing in your level). Here are base models:


After modeling base models I prepared ‘broken’ variants (those are all single static meshes).

Some examples of broken variants






Here’s topology of one of those (tried to keep it to quads), from Blender’s viewport:

Stuck mostly to quads because of easier time with UVs (I just could have nice strips of quads). Even if UE5 went “all in” on lumen and dynamic lighting, it seems that quite a few people are still using static lighting (I asked on reddit^^).

And last, but not least, here are few piles: