Ok, finally finished the tools. I stopped myself at half of what I planned though - will probably add a few of those (like wheelbarrow) in future update. Also experimenting with how to showcase them - not fully satisfied from that still. Here are all the tools - 6 types, clean, damaged and broken variants (24 models in total).
Here’s how they look in engine:
Wireframe of one of them:
And last, but not least - a little render I quickly made in Blender to showcase all of them at once inside smallish environment: