Force FlipFlop to trigger?

Now that I think about it though, a better solution might be to not use a flip flop at all. You instead connect a Branch to the Left click and connect a Bool named “Holding Object?” to the branch. If it’s false you would run the “Pickup” event and if it’s true you would run the “Drop” event. Then on the “Throw” and “Drop” events you set “Holding Object?” to false I think this would solve the problem without having to try to figure out the logistics of the various states a Flip Flop node could be in.