You don’t mention if it is still a problem, however if it is you can try this:
SetRootComponent(root);
mesh->AttachToComponent(root, FAttachmentTransformRules::KeepRelativeTransform);
You don’t mention if it is still a problem, however if it is you can try this:
SetRootComponent(root);
mesh->AttachToComponent(root, FAttachmentTransformRules::KeepRelativeTransform);