THANK YOU so much you are a life saver
yes it was dereferencing NULL pointers
this fixed it
AShooterCharacter* HitCharac = Cast<AShooterCharacter>(ArrayElements.GetActor());
if (HitCharac)
{
CharactersHit.AddUnique(HitCharac);
}
THANK YOU so much you are a life saver
yes it was dereferencing NULL pointers
this fixed it
AShooterCharacter* HitCharac = Cast<AShooterCharacter>(ArrayElements.GetActor());
if (HitCharac)
{
CharactersHit.AddUnique(HitCharac);
}