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For loop when given character Hit Result triggers multiple times
Development
Character & Animation
for-loop
,
problems
,
question
,
unreal-engine
CHADALAK1
(CHADALAK1)
September 9, 2020, 9:26pm
2
Could try checking a bit directly:
if (LoopHitResult.GetActor()->IsA(YourActorClass::StaticClass())
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