Are there any links to info on creating this for loop with delay? I haven’t attempted to create any macros in blueprints so I am not exactly sure how to set up the inputs correctly. I am currently attempting to remove board game pieces (from a stack of pieces) with a for loop (runs once for each attack damage done) from my game board… Inside of said for loop I attempted to use a timeline to smoothly move the pieces to there designated discard area but before the first piece even moves my for loop runs through all of it’s iterations. I’m sorry if this seems simple but I am but a humble game designer that is learning blueprints so that I might bring my board game creation to the world.
Edit: Also, I am unsure as to where and/or when I make the macro of the type actor…