[FOR HIRE] Level Designer Available (Paid or Unpaid)

Day 8 work is complete. Today, I made paths connecting two bosses in the room. Players can explore and collect items to level up before taking on the bosses or solving puzzles during boss fights to weaken the bosses and kill them easily. Tomorrow I am going to complete a full path build for the main boss aka Shapeshifter Luke.

Mazes, sword fighting and knights have always fascinated my imagination. I was lucky enough to grow up in a rich culture similar to Japan, India, China and some parts of Europe that valued what these days are called Old School, but this has never stopped me from evolving and learning new things. When I was a kid, I used to make mazes, explore natural caves, share/play one console with 10 friends or so and cosplaying my favorite swordfighters and now I am starting to slowly see all the influences coming out during my level design work: story, lore, narrative, game mechanics and other ideas. More than anything, I love building fantasy stuff that is similar to Gothic, Skyrim, Dark Soul Series, Tomb Raider, Elden Ring and most importantly The Zelda series and Dungeons & Dragons animated series (1983–1985). Every day, I come to a deeper appreciation of the level design of all the games I love playing so much.