[FOR HIRE] Level Designer Available (Paid or Unpaid)

Day 7 work is complete. Today, I worked on finishing multiple paths connecting one of the bosses, Dulu The Collector to Yuna Dominush. I want players to feel that they can explore the level and be rewarded for going into places, especially the ones that are challenging for players. The player has to test their jumping skills if they wish to fight Yuna or to get two important items. Players also have a choice to take other paths to collect items that will help them level up before taking on the bosses.

Yuna Dominush is furiously fast and very tall. Her body armor is covered with nails, and she attacks with her daggers and when she spins like a ballerina, her nails attack the player. The best way to kill Yuna is by using Shield Enhancement Defense.

Level design is so much fun and the more I do it, the more I want to create a cooler level. I can’t get enough. I still don’t fully understand why this is so satisfying. For some reason, I am able to play out the scenario of what the game might look like and that makes me keep making levels. This burst of energy feels unreal and thanks to all the Epic Game courses, which have helped me a lot to be able to make a level that was in my head, then on paper and to actually make it, has been remarkable.