[FOR HIRE] Level Designer Available (Paid or Unpaid)

Day 3 was really fun to work on because I finished all four paths that connect to the Temple of Noma along the forest area. I used Procedural Foliage to populate the environment and Blocking Volume to block any potential path that the player is not supposed to go. I also used Landscape mode by hand to make sure I had all the controls I needed to sculpt this fantasy land. I feel that I have more control when I am actually sculpting vs exporting the map and I get to learn/practice new things every time I use Landscape Mode.

See more details (Store, Lore, Game Mechanics, Item Placements and more) in the attached document below!