[FOR HIRE] Level Designer Available

Day 8,9 and 10 Combined: I finally finished the entire LevelB (Level 2) from Blockout Phase to Make-Up, and I am really proud of it. I have one more level to go to finish the entire Blockout to full design. I used my Blockout as guidance to put all the FAB assets together. I used PLA to manage all my actors neatly and like always, I used the Actor Palette plugin to bring in all the actors to my level. One of our teammates (Hex) implemented the Custom Sky and I added them to the level with his help.

I recycled my old PLA by breaking them and I reused the foliage by changing the texture to make it look like it belonged to this environment. One of the greatest things I’ve learned during this process was to make new-looking assets by using the same thing and being creative!

I took inspiration/reference from the Zelda Series, Dungeons & Dragons Animated Series (1983-1985), Dark Souls Series, Elden Ring, Demon’s Souls, New World: Aeternum and Gothic.