[FOR HIRE] Level Designer Available

Day 3 and 4: I finished the entire Level A from Blockout Phase to Make-Up. We will have three separate levels for this game. It was a lot of work but I am proud of finishing this level. After playtesting by me and my team, I changed a few things. We are using the FAB assets pack and I used the Actor Palette plugin to make my life easier when putting things together by following the Blockout as guidance throughout the level and making PLA to manage all the assets neatly. I made the landscape and used my blueprint knowledge and the internet to make the material. I also used Foliage Mode for better control over how I want the vegetation to look!

I took inspiration/reference from the Zelda Series, Dungeons & Dragons Animated Series (1983-1985), Dark Souls Series, Elden Ring, New World: Aeternum and Gothic.

Background Music: Ms. Rose