We finally did it and finished our game jam. Here’s the side-by-side comparison from blockout level design to full game. This level design was mostly inspired by having conversations with my teammates during game jam 2025. We had several ideas, but we decided that our teammate’s (Andorey) idea was the most interesting, which he explained to us by saying," How cool would it be to make a game where players can experience a day of being a box and trying to find the final package destination place?"
This led me to many level design ideas which I ended up incorporating into the level design work I did on this game. I had to compress all the ideas into 2 days to finish the level design and thanks to my teammates who supported me and gave me full freedom to do whatever I wanted during this process.
This game is by no means perfect, but we did this in less than a week, and I am so proud of it. We all learned a lot during this jam as a team and I learned more than any online course out there!
Interesting Note: I forgot to put the Conveyor Belt Machine direction (arrow sign) after submitting the final level design and my teammates reminded me that all the intentions for the level design was there but missed the final piece. I quickly placed them around within an hour. This led me to have a deeper understanding of level design, which is, without a good team nothing can be successful!
Team members:
Aleks: Programmer
Faulty Jet: Programmer
Andorey: Game Developer, Technical Artist
Flare: 3D Asset Creator and Animator
Geek Man Games: Level Designer
Music and SFX are paid from Artlist
Declaration of Use of Artificial Intelligence: None