For Each Loop - Actor Has Tags

Hey,

I should have been more clear. Unreal has Actor tags and Component tags. You probably want actor tags. You can set them by opening the actor blueprint, going to Class Defaults, and adding the tags in the Actor category (you’ll have to expand the bottom of the Actor category to see it). Then you’ll be able to call GetAllActorsWithTag.
In addition, you’re resetting the same array variable to the array of all target points you found with each iteration. I’m not sure of what you’re trying to do, but I guess that wasn’t it. You’ll want to add individual target point references with each iteration instead of resetting the entire array.
Most importantly, you’ve created an infinite recursive event in Check.
I added an image with what I’m assuming you were going for.

264201-tags.png