Yeah I’m building off of the default.
Now at first I was confused as the node had no inputs except an alpha but after some digging I found out the IK Rig itself needs a checkbox checked to expose the goal locations.
Once I did that I found and followed this tutorial here. There guy uses a different skeleton but shows how to add a trace for the feet to find the goal location and rotation.
My anim BP now looks like this. You can see the original Control Rig node disconnected above the new nodes added from the tutorial.
Now it kind of works but not as well as the control rig it seem. I may have to change the bones this effects? But here is the current out put.
The character no longer bends the other leg to reach the ground. only points their tow but will bend there leg if the ledge is higher than their foot. It’s worth noting this “works” on all montages so that’s some form of success.