Foot Ik Messing Up Montage

So I created a new project with the third person template. From there I dragged in the default control rig to the level and added one of the default idle animations to it and baked the anim to the control rig so that I could edit it to create a new anim.

Here is the anim I made with the control rig.


It’s just the character striking a pose from the idle stance and is very short but it works.

Then I created an anim from that the same way I previously showed (R Click on the rig in the sequencer → Bake Animation Sequence). After that I made a montage from that anim and played it by adding these nodes to the default BP_ThirdPersonCharacter.


You can see its literally the only montage in the project.

The result seems to be the same here however with the feet taking the same incorrect positioning.

Just to make sure I grabbed one of my attack montages from the original project and checked to see if that worked fine, and it did.


You can see it’s played the same way as the other montage and the feet adapt to the ground levels during the montage. The only difference seems to be one is made in editor so now I have to wonder is this a bug with making anims from a control rig or am I missing a step somewhere to allow those anims to work properly with the control rig node?