Foliage + Lightmaps is broken/bugged/dysfunctional - Detailed explanation

I’m not sure what you mean by the pieces of paper analogy, but I will do some tests on draw calls vs instances + lightmaps to confirm if this is correct. I’m also going to be exploring more dynamic solutions this week.

That’s a cool way of approaching it, will definitely keep this in mind as I’m planning of doing something similar.

I experimented with this a while back but it didn’t seem to work - I think though I need to go back and try again in a more controlled test environment - I’ll let you know what turns up!

I’m also thinking of hiring a coder to look into this a little more since it’s kind of a big deal to my project.