Focus UMG widget while holding a key?

Hey there @VannimonEternal! So you’ve got everything you need ready, but basically you need to externalize your logic. Right now when the UI is taking focus it’s also consuming the input. You could get around this a number of ways like making a bool that get’s flipped when you press the quick inventory, but doesn’t come off when you release it there, have logic in your menu (or anywhere else of a higher order) that will call back and release the focus whenever your operations in that menu are done or when you release the key after being held in menu.