FMOD footsteps logic isn't heard in cooked game.

Hey Araklaj,

I’m sure I can help you, as I had this issue, too. The reason for this to happen is most likely, that the FMODStudio module isn’t loaded when the game tries to load the FMOD event assets when in packaged build.

This isn’t an issue in the editor, as the editor startup will load the module. To fix this issue, we modified our C++ GameMode class, and added the following line as the first line in the constructor:

(void)IFMODStudioModule::Get();

Also make sure, that you include the FMODStudio plugin header, which in my case is located here:

#include "../Plugins/FMODStudio/Source/FMODStudio/Public/FMODStudioModule.h"

Hope this helps you!