Flying AI doesn't work in the air

Okay, so you need to make sure that the THIRD PERSON CHARACTER is the actual character that you are using.

You may have more than one.

yes im 100% sure because i use started with the third person templated

but ok let me check it out

I got the same issue. A couple of seconds to work it out.

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Here is just one…

and here also:

but I really don’t want to take up too much of your time…
I can still only say thank you 1000 times, simply trying to help a stranger is not a given and in as much detail as you have done here…
If you think of anything else in the future, please feel free to let me know

Oh ok i smoke one fast

Okay, what I put is correct, the issue is that the player is not close enough to the enemy. That’s all.

So, what you need to do is increase the GET_DISTANCE_TO or bring your character closer to the enemy.

But increase your GET_DISTANCE_TO to something like 6,000 and increase the INTERP speed to around 12.

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ok lez go i try

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12, I mean 120.

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But after stop still

waht i need is that he goes a straight line forward

Yes, so if you want to get rid of that error, you need to validate the reference:

You would use IS_VALID?

There are two of them. It’s the one with the question mark.
Of course, if you want the fish to go faster, you can adjust for it.

Also, I’m not entirely sure what you mean by "straight line forward’? The FISH is higher than your character, so it needs to come vertically down. Or do you want it to go straight down and then straight forward?

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okok wwwwwwwooooooooooooowwwwwwwwwww yeeeeeeeeeeessssssss

We’ve finally come to the end of the matter. I’ll try it with is vaild and I think I can do the rest ^^
Thank you again, you really are a magician :smiley:

waht i want is that he goes straight forward from his position

i can show it you quick with the grounded ai 1 second

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Please!

Okay, but the fish is higher than your character. So, if you lower the fish, it will move directly to him.

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OK, very good, I think I should get the rest :smiley:

I think it’s definitely moving in the air now!!!

God bless you :slight_smile:

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:sweat_smile:

And if you could mark this as “SOLVED” that would be niiccceee.

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yes, of course, sorry, I just have to process all the information xD

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Oh, last thing, if you haven’t already, make sure that you connect A DELAY (1 second should be enough) and another CE_Enemy node to the “Is Not Valid” output, otherwise the fish could stop functioning. Right now I left it empty.

Okay. Have fun and good luck!

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Yes, that’s exactly what I wanted to say, that it no longer worked with the is vaild in the picture, but I think you know better, so I’ll follow what you just said and it should work :slight_smile:

This is now the last enemy unit. It’s super cool that you helped. I can now move on to bug fixes and design :smiley:

:pray: :pray: :pray: :pray: :pray: :pray: :pray: :pray: :pray: :pray: :pray: :pray: :pray:


but in that way its stops hes function :confused:

But that’s ok for me, I think I can manage the rest. The only important thing is that it moves in the air.

At least now I can go to sleep with a good goat ^^