Hello,
I’ve been trying to implement the flurry plugin into a project and have been having trouble so I thought I’d throw my hat in the ring so you know the hangup I’m currently having!
I’ve posted my progress so far here: Setting Up Flurry Analytics - Having trouble - iOS Development - Unreal Engine Forums
Its the first plugin I’ve tried to use so I fear I may have missed something obvious but I cant seem to find much in the ways of documentation to help. I’ve realised that the built-in plugins that seem to be used with iOS all seem to be missing the binaries required and I’m not sure how I would go about fixing that?
Thanks