Flurry Documentation - Sentences aren't even finished?

Are these steps still applicable for Unreal Engine 4.10.4?

Currently, Flurry’s SDK is at 7.6.0. I’ve tried using their header files, and setting the IOSFlurry.Build.cs to 7.6.0 as well, but I keep getting the following in the output log:


LogAnalyticsWarning: CreateAnalyticsProvider called with a module name of None.
LogAnalyticsBPLib:Warning: StartSession: Failed to get the default analytics provider. Double check your [Analytics] configuration in your INI
LogAnalyticsBPLib:Warning: RecordEvent: Failed to get the default analytics provider. Double check your [Analytics] configuration in your INI

I have enabled the iOS Flurry Analytics Provider plugin and the Analytics Blueprint Library plugin from Edit > Plugins in the editor.

I have set the [Analytics] section in MYPROJECT/Config/DefaultEngine.ini. The folders \NotForLicensees\Flurry\iOS initially didn’t exist, so I created it. I downloaded the SDK 7.6.0 from their site, and extracted the Flurry.h and libFlurry_7.6.0.a to that newly created folder.

The folder for the IOSFlurry.Build.cs seems to now be located in 4.10/Engine/Plugins/Runtime/Analytics/Flurry/IOSFlurry/Source/IOSFlurry/IOSFlurry.Build.cs.


PublicAdditionalLibraries.Add(UEBuildConfiguration.UEThirdPartySourceDirectory + "NotForLicensees/Flurry/IOS/libFlurry_7.6.0.a");

This is from running the game within the editor Selected Viewport (PIE).

After noticing that the folder \NotForLicensess\Flurry\IOS had an incorrectly small ‘i’, after fixing it I now get the following:


LogModuleManager:Warning: ModuleManager: Unable to load module 'IOSFlurry' because the file '/Users/Shared/UnrealEngine/4.10/Engine/Binaries/Mac/' was not found.
LogAnalytics:Warning: Failed to find Analytics provider named IOSFlurry.

It looks like I need to build the module, but I am unsure how to go about this currently.

I am on Mac OS X El Capitan 10.11.4 with Unreal Engine 4.10.4 (binary). Have I missed a step? Any guidance is much appreciated!