i would be interested to know this aswell. Im developing alot of VR so framerate is extremely important. what Macoll said sounds perfect. But how do you avoid ending up with a really bland floor that repeats itself?
i would be interested to know this aswell. Im developing alot of VR so framerate is extremely important. what Macoll said sounds perfect. But how do you avoid ending up with a really bland floor that repeats itself?