floats vs integers for health system

Thanks! I was tinkering around with it a little more, and was able to eventually get it to delay, and progress smoothly to full hp rather than a sudden jump. Had to play around with an additional timer to get it to work, but I love it now. It’s exactly how I wanted. I can’t thank you enough for your help on this, it’s greatly appreciated! Now onto implementing a similar shield system that prevents damage from affecting the hp while the shield is > 0. That should be fun. =P