floats vs integers for health system

Singleplayer for the moment, but possibly multi in the future. I’m trying to setup a system that regenerates health say 5 seconds after you’ve last taken damage. I was able to get the regeneration to work, but the delay value seems to repeat. (i.e. 5 seconds, +5 health, 5 seconds + 5 health). I tried the retriggerable but that doesn’t seem to work at all.

I tried doing this, but I couldn’t seem to get it to work. I should probably note I’m very new to blueprints.

I’ll give that a try. This stuff gets confusing pretty fast. I’m surprised there isn’t a whole lot of coverage on how to setup extensive health systems (health, shields, regen, etc.).