Flipped character animation after import

Well…Actually I’ve been looking for how to solve this problem for days, because i face this problem too. Just as your character, my character also laid on the ground.
The solution i googled is quite simple.
When you import the FBX in the editor, you just need to modify the [Import Rotation]. In my character, it’s Roll -90. This action can make the location of skeleton correct, then you MUST make sure the [Use TOAs Ref Pose] has been checked.
That’s it. I know this is quite old question, and i just want to help someone who also faces this problem too.

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Yeah im trying that out now i have the same problem hope it works because my charcter only flips with certaint animations.

I had the same problem…solved it this way. Open the animation, under anim asset details, find the Root Motion section and change the Root motion root lock select box to Anim First Frame. Hope this helps.

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Thanks a lot man this comment solved my problem. :smiley: